Untrusted v1.110 changelog


New features

+ The online profile page is finally mobile friendly! Special thanks to Opliko for helping with the HTML/CSS styling!

+ Added 'Mutators' and 'competitive'/'casual' mode support. Be aware that mutators might be disabled at my discretion shall the community fracture significanlty, as this feature was planned for much later. Please be ESPECIALLY friendly and willing to teach to new players if you want this mode to survive with the current player count.

+ Added Mutator Pacifier: the game will be considered 'Casual': credits and xp will yield at reduced rate, and games won't count for badges and daily challenge completion criteria.

+ Added Mutator Server Farm: Impacts the game difficulty by having only servers in the network topology

+ Added Mutator Urgent Hack: Impacts the game difficulty by lowering the hack time limit by 1 day

+ Added Mutator Training Wheels: Impacts the game difficulty by doubling the turn duration. Excellent to teach friends how to play

+ Added Mutator Traitor: Impacts the game difficulty by having AGENTS spawn with a runaway snitch in addition to the Agent Leader and the Field Agent. Suggested for 15 or 16 players games only

+ Added Mutator Green Mist: Impacts the game difficulty by granting a hacking bonus based on the amount of in-play players

+ Added Mutator Red Mist: Impacts the game difficulty by permanently decreasing every player's hack chance upon every failure

+ Added Mutator Dictatorship: Impacts the game difficulty by giving the Operation Leader an additional vote (+1)

+ Added Mutator Democracy: Impacts the game difficulty by removing from the Operation Leader one vote power (-1)

+ Added Mutator Prosopagnosia: Impacts the game difficulty by not knowing who met with you (applies to all players)

+ Added Mutator Myopia: Impacts the game difficulty by making 'watched' messages RNG based.

+ Added 'Class based' daily challanges

Balance Changes

 
+ The Operation Leader is now allowed to vote in 1v1 scenarios

+ Increased coins rewards for AGENT win conditions, including moles

+ Increased coins reward for NETSEC winning by hacking the target

+ Decreased coins reward for NETSEC winning by not hacking the target

+ Other minor coins reward rebalance

+ Minor topology difficulty rebalance

Client Changes

+ Added 1600x900 resolution. If you had previously selected 1920x1080 or 2560x1440, you may need to switch your resolution upon loading the game after updating, sorry!

+ Added Experimental 1920x1200 resolution. If you had previously 2560x1440, you may need to switch your resolution upon loading the game after updating, sorry!

+ Miscellaneous minor improvements

Servers Side Changes

+ Temporarily disabled "minimum level" lobby requirement option in custom games.

+ Fixed a bug that let the journalist know the identity of the Runaway Snitch when target of 'Snitch to Cops'

+ Experimental bugfix for 'Using follow on an enforcer which is protecting someone (which gets arrested) will get a "<enforcer> did not leave his hideout" message.' - please report malfunctions, thanks!

+ Miscellaneous minor improvements

Files

webgl1110.zip 78 MB
Jul 11, 2021

Leave a comment

Log in with itch.io to leave a comment.